It might be surprising to find that Planet Coaster pissed me off no end. Pip: But how would he learn the ropes, Adam? There is no meaningful tutorial!Īdam: Before I say anything else, I want to make two things clear: 1) I’m enjoying Planet Coaster quite a lot and 2) I have a habit of skimming past poor tutorials, which is either because I’m stubborn enough to learn as I go, or because I’m so used to playing things like this (ADD LINK) that even the crappiest tutorial is like having my hand held by a guardian angel. If Charlie visited my current Planet Coaster theme park, he would hang out near the pirate themed rollercoaster Walk the Plank because there is so much vomit near the exit, and he would probably want to eat it all. DON’T EAT IT WHY ARE YOU EATING IT WHY HAVE YOU EATEN IT”. Except when he’s being naughty while I’m on Skype and I end up shouting things like “don’t eat the rubbish out of the bag, Charlie. I would begin this meeting by reading the previous meeting's minutes for approval but I don't think we wrote them down because the meeting was actually just Adam explaining Warhammer 40K to me over Skype while his dog competed for his attention AND WON.Īdam: He is such a good boy. More specifically, how Planet Coaster doesn't have a proper tutorial of any sort and that is a) a real shame and b) a terrible decision. I have convened this meeting of the RPS Treehouse Society because I wanted to talk about Planet Coaster. From the infuriating lack of a tutorial, and the depth of the simulation and creation tools, to Banksy and the fear of animatronics, their findings are all here. Following a recent visit to Planet Coaster, RPS funsters Adam, Alice and Pip sat down in a seaside cafe, exchanged bawdy postcards, and then got down to the business of discussing Frontier's theme park management game.
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